The developers of 123 Slaughter Me Street have addressed player feedback regarding visual discrepancies between the game’s release trailer and the final product, as well as the game’s difficulty. Concerns were raised about the character models and the overall challenge presented to players.
One key point of discussion was the visual fidelity of the creatures. The models showcased in the initial trailer utilized “Real Fur” rendering in Maya, a feature that unfortunately does not seamlessly translate to the Unity engine, which was used to develop the game. This technical limitation necessitated a different approach to character design in the final game, leading to a distinct visual style compared to the trailer.
Furthermore, the development team aimed for a unique gameplay experience that diverged from typical free-roam horror games. A core design principle was to create a challenging, classic-style gaming experience where player death is a frequent occurrence. This deliberate design choice was rooted in a preference for games that demand skillful timing and reflexes, appealing to players who appreciate a higher level of difficulty.
However, the developers have also acknowledged player feedback regarding the game’s initial difficulty. Version 1.3 of 123 Slaughter Me Street incorporates adjustments to reduce the challenge, making the game more accessible. This update has reportedly allowed some players to complete the entire game in under 30 minutes, suggesting a significant shift in the difficulty curve.
The developers emphasize their commitment to listening to player feedback and using it to continuously improve 123 Slaughter Me Street. This iterative approach demonstrates a dedication to refining the game based on community input and striving to deliver a better experience for players.