Gill, the enigmatic final boss of Street Fighter III, is notorious for his challenging AI and powerful abilities. Many players find themselves struggling against him, but with the right character and strategy, victory is within reach. This guide, brought to you by streetsounds.net, delves into character-specific tactics to help you overcome Gill in Street Fighter. Understanding Gill’s tendencies and exploiting character matchups is key to consistently defeating him. Let’s explore effective strategies for a range of fighters.
Character Matchups Against Gill: Tactical Approaches
Different characters possess unique tools and advantages when facing Gill. Here’s a breakdown of how to approach this fight with various members of the Street Fighter roster:
Alex: Pressure and Prediction
Against Gill, Alex players should focus on a pressure-based offense. Gill often blocks Stun Gun Headbutt, so mix it up by using tick throws before attempting the super. Boomerang Raid can be effective on Gill’s wakeup. If Gill jumps, punish him with a well-timed f.fp (far standing fierce punch). The key is to keep Gill guessing and capitalize on openings.
Akuma: Aggressive Wakeup Game
Akuma excels at aggressive wakeup tactics. A constant stream of fierce punch Shoryukens (fp SRK) on Gill’s wakeup can be highly effective. Alternatively, Super Art II (SAII) provides invulnerability and damage.
Chun-Li: Zoning and Meter Control
Chun-Li’s strength lies in her zoning and meter building capabilities. Super Art I (SAI), the Kikoken, works well as a wakeup super. While SAII might not be ideal for wakeup, its overall utility makes it a valuable choice. Utilize her d.mk (down medium kick) to poke and control space, building meter for Super Arts to pressure Gill from a distance.
Dudley: (Strategy in Development)
Dudley strategies against Gill require further exploration. Players experienced with Dudley are encouraged to share their tactics.
Elena: (Strategy in Development)
Elena’s matchup against Gill is also under investigation. Her dp kick and SAII are potentially effective wakeup options, but further testing is needed.
Hugo: Power and Wakeup Options
Hugo players should leverage Hammer Mountain as a reliable wakeup super against Gill. While Hugo’s large size can make the matchup challenging, Hammer Mountain provides a strong counter on wakeup. Additional Hugo strategies are welcome.
Ken: Shoryuken Domination
Ken boasts one of the easiest strategies to defeat Gill. After a knockdown, position Ken close to Gill. As Gill stands, unleash a fierce punch Shoryuken. Gill may parry the first hit, but the subsequent hits are likely to connect. Repeat this Shoryuken tactic for consistent damage. Super Art II (SAII) can further accelerate the fight.
Makoto: SAI and Overhead Counters
Makoto’s Super Art I (SAI) is highly effective for a wakeup attack. To counter Gill’s overhead air knees (telegraphed by Gill dashing forward and back), utilize Makoto’s Fukiage, fierce punch version if possible. Follow up with a standing medium kick juggle, dash, and Karakusa, which should often catch Gill, leading to significant stun.
Necro: Ranged Control and Wakeup Pressure
Necro’s unique style makes him surprisingly effective against Gill. Electric Snake is crucial for this matchup. Maintain distance and zone Gill, punishing his random moves with fierce punches. When Gill jumps, use back fierce punch into down-back fierce punch. On wakeup, use a swinging blow move, and if Gill blocks, activate Electric Snake anyway, as he is likely to get hit. Corner juggles and Electric Snake pressure are key to victory.
Oro: SAII Zoning
Oro’s Super Art II (SAII) acts as a zoning tool that Gill’s AI struggles to handle. Simply activate SAII and let Gill walk into it, taking free damage.
Q: Capture and Deadly Blow
Q’s strategy revolves around Capture and Deadly Blow. On knockdown, use Capture and Deadly Blow, follow-up (without resetting), and repeat. Gill often blocks, but occasionally attempts a wakeup clothesline, which Q can withstand. Q’s taunts can be surprisingly safe against Gill’s AI.
Remy: Flash Kick Anti-Air
Remy players should utilize Flash Kick to counter Gill’s jump-ins. Gill’s jump attacks often come out slightly late, making them vulnerable to Flash Kick. Super Art II (SAII) is likely a viable wakeup option.
Ryu: SAII Wakeup
While Ryu’s Shoryuken trick isn’t as reliable due to its fewer hits, Super Art II (SAII) is a strong wakeup choice. Dejin Hadoken can be parried by Gill if used from a distance.
Sean: SAII/SAIII Wakeup Options
Sean can effectively use both Super Art II (SAII) and Super Art III (SAIII) as wakeup options against Gill.
Twelve: X-Copy Domination
Twelve’s X-Copy ability becomes a powerful tool. Build meter, activate X-Copy, and unleash a relentless assault. The added bonus is hearing Gill’s voice distorted through X-Copy.
Urien: Reflector and Unblockables
Urien’s Reflector functions similarly to Oro’s SAII, confusing Gill’s AI. Urien is well-suited to fight Gill. Utilize shoulder charges to punish Gill’s distanced whiffs and employ unblockable setups on wakeup, or use Super Art I (SAI) for a safer wakeup option.
Yang: (Strategy in Development)
Yang’s matchup against Gill, especially at full stars, is challenging due to his lower power and stamina. Effective strategies for Yang are sought after.
Yun: Genei Jin Unleashed
Yun can utilize Super Art I (SAI) and Super Art II (SAII) as wakeup tricks. For skilled Yun players, Genei Jin offers an opportunity to overwhelm Gill with relentless offense.
Conclusion: Adapt and Conquer
Defeating Gill in Street Fighter requires understanding character-specific advantages and exploiting his AI patterns. By utilizing these strategies and adapting to Gill’s behavior, you can significantly improve your win rate against this formidable boss. Experiment with these tactics, refine your approach, and master the fight against Gill!