Mastering the E. Honda Street Fighter Matchup: Pro Tips to Dominate

E. Honda, the sumo wrestler of Street Fighter, can be a formidable opponent, especially for those unfamiliar with his aggressive style. His relentless Hundred Hand Slap and surprising mobility can overwhelm unprepared players. However, with the right strategies and character choices, you can effectively counter E. Honda and secure victory. This guide provides expert tips, drawing from high-level play, to help you master the E. Honda matchup in Street Fighter.

Chun Li Strategy: Zoning and Anti-Air Dominance

Chun Li excels at controlling space, making her a strong pick against E. Honda. Utilize her fireballs (Kikoken) to zone Honda and force him to approach cautiously. If Honda attempts to jump over fireballs, be ready with a well-timed Jumping Roundhouse (j.HK) or Standing Fierce (s.HP) as an anti-air.

If Honda manages to get close and corner you, Chun Li’s back jump is crucial for escape. From the back wall, you can resume your zoning strategy and maintain control of the match. Be wary of Honda’s Oicho Throw and Headbutt; react with throws or sweeps if he gets too predictable with these moves.

Guile’s Approach: Sonic Boom Control and Flash Kick Defense

Guile’s strategy against E. Honda mirrors Chun Li’s in some ways, but with a focus on Sonic Booms. Guile’s Sonic Boom has less recovery than Chun Li’s Kikoken, allowing for more relentless zoning. Keep Honda at a distance with constant Sonic Booms, forcing him to find a way through your projectile wall.

Corner pressure from Honda can be challenging. Patience is key. Block Honda’s attacks and wait for an opening to unleash a Flash Kick. A well-timed Flash Kick is an excellent defensive tool to push Honda back and reset the neutral game.

Sagat’s Fireball Mix-Ups: High and Low Pressure

Sagat’s arsenal of High and Low Tiger Shots provides excellent tools to keep E. Honda at bay from fullscreen. Mix up your fireball trajectory to make it difficult for Honda to predict and counter. Be cautious of Honda’s Headbutt if you become predictable with your fireball patterns at close range, as he can punish predictable fireballs with a quick aerial assault.

When Honda builds super meter and has access to his Super Combo (Oni Muso), be prepared to adjust your strategy. Stop throwing fireballs and anticipate Honda’s super jump. Jump back to the corner with a Roundhouse (HK) to avoid the initial hit. If Honda attempts a cross-up after his super jump in the corner, be ready to block and punish accordingly.

Ryu’s Balanced Offense: Fireball Traps and Dragon Punches

Ryu offers a balanced approach against E. Honda. Utilize both Fast and Slow Fireballs (Hadoken) to control different ranges. Fast fireballs are effective at mid-range, while slow fireballs can be used from fullscreen to create traps. If Honda attempts to jump over or through your fireballs, be ready with Sweep (s.LK + s.HP) or Dragon Punch (Shoryuken) to punish his approach.

The classic corner trap is particularly effective against Honda. If Honda is cornered, pressure him with fireballs and be ready to punish any escape attempts with throws or Dragon Punches. Similar to Sagat, when Honda has super, prepare to jump back to the corner if he attempts a super jump to avoid his Shinkuu Hadoken.

Conclusion: Practice and Adaptation are Key

These strategies provide a solid foundation for facing E. Honda in Street Fighter. Remember that mastering these matchups requires practice and adaptation. Each player is different, so observe your opponent’s tendencies and adjust your game plan accordingly. By utilizing these tips and continuously refining your skills, you’ll be well-equipped to overcome the challenge of E. Honda and improve your Street Fighter game. Keep practicing and good luck!

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